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Designers

Visual editors for items and abilities, menus, quests, bosses and HUDs.

Designers are visual editors that produce real, checked behaviour, not free-form code.

  • Item designer. Set a trigger, conditions and what happens, as a small graph. Meters show how heavy the item is for the server.
  • Menu and quest designer. Lay out a chest menu on a grid. Chain quests with branches. Try the menu with a sample player.
  • Boss and encounter designer. Phases on the health bar, attacks, arena layout, and a fight simulator.
  • HUD and glyph designer. On-screen elements and custom glyphs.

How saving works

Saving creates a new revision. A check runs first and lists problems by name with how to fix them. Designers are not locked behind a plan.

What is checked

Behaviour is verified on a test server: commands run, menus open, bosses spawn and phase. It is not verified in a real game client yet, so how a menu or HUD looks on screen can differ from the preview.

Related: Config and Stats Studio, Test Flight.

More in Studios
The studiosTexture StudioSound StudioModel Studio (3D)
Still stuck?

Open a Nxeon support ticket and tell us the project name. We can see your build details when you open it from the build page.